One year before the iPhone was introduced to the world, Microsoft released, PixelSense. An interactive surface computing platform that allows one or more people to use and touch real-world objects, and share digital content at the same time. PixelSense is designed primarily for use by commercial customers to use in public settings. People interact with the product using direct touch interactions and by placing objects on the screen. I was the third designer hired on the team and worked on PixelSense for five years as a design lead. I saw the table evolve from an Ikea prototype to the final hardware design released five years later. The following examples are a small sampling of the work that I conducted over those five years.
MY ROLE
Design lead for Photos and Home.
CHALLENGES
In a commercial environment, how to design a solution for navigating, presenting and organizing an unlimited amount of personal, digital content that a variety of user types would understand, right away.
Every user is a first time user and the home screen needed to present itself in a way that felt inviting to touch. Remember this table came out before the iPhone. One year before.
IMPACT
Created three design solutions that were presented to the Surface design team. “Pod + Bar” was chosen as the final design solution. I’m only sharing the final design on my website.
Below, are the design tenets I wrote for PixelSense.